![]() ![]() Perhaps somebody got promoted this cycle for "making a decent UI", but you're not gonna get promoted next cycle for "sticking to it".Īnd managers get promoted by "growing" teams to build stuff. It gets people (in your example, designers, but the same organizational disease affects engineers and product managers too) promoted. I don't understand why there are redesigns over and over and over. These changes happen so frequently that the software barely has a chance to live up to its prior version before the next change happens. Engineers re-writing the app in the most fashionable language/framework, designers deciding the UI isn't "fresh" anymore, PMs on a crusade to "simplify" the experience by removing features. We have come to a point where we have large companies employing thousands of people who need a purpose. Same with Windows, Spotify, YouTube, FB, Twitter, even Google search has gone downhill (not being able to get to the source image from an image search although apparently that was due to a legal compliance reason). I have just upgraded to the latest version of Android and pretty much every UX change is worse than what it used to be, and I've felt the same way since 3 or 4 versions ago. The amount of software I use daily that has actually improved in the last 5 years as opposed to getting worse is getting frustratingly low as the years go on. I have never been a big fan of Apple's software, but I must say that this is not just an Apple problem, it's a software industry problem. > there is also a huge problem with things being touched for no reason and making them worse. I find this a fundamentally user-unfriendly paradigm. This would include banners which hang around obstructing part of your screen and need a swipe to remove them, or alerts which must be interacted with before you can do anything else. TL DR: Android had a single holistic approach iOS has a variety of apparently unrelated approaches.Ģ) When you're using your phone or computer (it happens on MacOS too) many of Apple's notifications distract you and demand your attention or action. * There are also banners which pop up (and there used to be alerts?) but these aren't connected with the other approaches. ![]() * The notification center is shown on the lock screen, but IME it's buggy, not always responsive, and sometimes disappears confusingly. ![]() * The notification center offers a list of notifications, but it's not linked to a visual reminder - you have to remember to check it. * Red dots on icons indicate waiting content, but don't reflect when the content is from (unless you're obsessed with clearing all of your red dots - which would be a problem in itself) In contrast, iOS has some aspects of this, but it's not holistic: To check a message, you'd just pull down the menu from that bar, and you'd see your different notifications in more detail, most recent first, and a tap would take you to the app. a mail icon for mail, or a message icon for a text, etc.) - which was both unintrusive, and very quick and practical to check. ![]() From memory (my last use of Android it was a long time ago!) it was a combination of two factors:ġ) Android's system relied on icons appearing on the bar at the top of the screen (e.g. ![]()
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