![]() ![]() Players must continue to throw from behind the Throwing Line (see above). If there are any sticks left over once all the field Kubbs in the opponents half have been toppled, the players then aim at the Kubbs on the baseline. For that reason, a good strategy is to aim at the nearest Kubbs first - so that if any Field Kubbs are not toppled, at least the opponents will be as far away as possible. It is imperative that all Field Kubbs are toppled because otherwise, the opponents will be able to throw from a much closer point (behind the nearest Field Kubb instead of the Baseline) during their next turn. If a baseline Kubb is toppled before all the field Kubbs have been toppled, then the baseline Kubb is immediately returned to an upright position. Players must throw from behind the Throwing Line (see above). The next phase is to throw sticks at the opponents field Kubbs - i.e. To keep it simple, we suggest that if a Kubb falls on top of another Kubb or in another awkward way, it should be stood upgright on the spot as near as possible to where it's middle lay. Official Kubb rules have lengthy paragraphs about what to do if Kubbs fall in unusual ways. If a Kubb fails to land in the required area for a second time, then the opponents can place the miscreant Kubb anywhere they like on their side of the court, although it must be at least one stick length away from the King. If a Kubb comes to rest completely outside the opponent's half of the court, players have one more chance to get it right - it must be retrieved and thrown again. A leaning Kubb should be raised on the 2 corners already touching the ground. Each Kubb can therefore be raised in one of 2 directions so the opponents normally choose the direction that will keep the Kubbs as far apart as possible. The opponents then raise each Kubb to vertical which they must do by keeping 2 corners in contact with the ground. ![]() In doing this, players are usually aiming to make the Kubbs land just beyond the middle line because the nearer the Kubbs are, the easier they are to topple in the next phase of the turn. These Kubbs are then thrown from the baseline into the opponents half of the court. Players collect any Kubbs that were knocked over during the opponent's turn. Obviously, if there are no field Kubbs (because the opponents managed to topple every field Kubb during their turn), then the nearest Kubb to the King is on the baseline and so the throwing line IS the baseline. Put more technically, the Throwing Line is a line parallel with the baseline that passes through the nearest Kubb to the Middle Line on the player's side. When throwing at Kubbs, sticks must be thrown from behind the "throwing line" which just means from behind the Field Kubb closest to the opponent's side. Second and Subsequent TurnsĮach turn (except the first) consists of potentially 4 phases. The team with the stick closest to the king starts.įor the first turn only, 4 sticks (not 6) are thrown from behind the baseline at the opponent's baseline Kubbs. To decide which team starts, one person from each team throws a stick as close to the king as possible, but without hitting it. Sticks must always be thrown vertically and underarm. These Kubbs are then called "Field Kubbs". As part of the game, Kubbs are thrown into the middle of the playing field and are erected where they end up. Kubbs standing in their starting position on the baseline are called "Baseline Kubbs". However, for informal games, it really doesn't matter - up to 6 players can be in a team and it's even OK to have more people in one team than the other! A good number in each team is 1 or 2 players. ![]() Kubb is played by one team against another. Place the king in the centre of the playing field, with 5 kubbs placed at regular intervals along each baseline - one at either end, one in the middle and the remaining two equi-distant between the first three. The imaginary line parallel with the baselines through the middle of the court will be referred to as the "Middle Line". The lines at either end of the court are called the "Baselines". Younger children should perhaps start at 5 x 2 m. Masters Traditional Games recommends using the following size to begin with - if you find it too easy, then increase the size. The most common size and the size used in the Kubb World Championships is 8 x 5m but this may make the game too difficult for beginners and children. There is no standard size but here are 3 sizes that are often used: To begin, the playing court should be marked out. The best playing surfaces are grass or gravel. Sometimes 4 small corner stakes are also included to mark out the court. The equipment consists of 10 small skittles (kubbs), one larger skittles (the king) and 6 throwing sticks. ![]()
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![]() ![]() Perhaps somebody got promoted this cycle for "making a decent UI", but you're not gonna get promoted next cycle for "sticking to it".Īnd managers get promoted by "growing" teams to build stuff. It gets people (in your example, designers, but the same organizational disease affects engineers and product managers too) promoted. I don't understand why there are redesigns over and over and over. These changes happen so frequently that the software barely has a chance to live up to its prior version before the next change happens. Engineers re-writing the app in the most fashionable language/framework, designers deciding the UI isn't "fresh" anymore, PMs on a crusade to "simplify" the experience by removing features. We have come to a point where we have large companies employing thousands of people who need a purpose. Same with Windows, Spotify, YouTube, FB, Twitter, even Google search has gone downhill (not being able to get to the source image from an image search although apparently that was due to a legal compliance reason). I have just upgraded to the latest version of Android and pretty much every UX change is worse than what it used to be, and I've felt the same way since 3 or 4 versions ago. The amount of software I use daily that has actually improved in the last 5 years as opposed to getting worse is getting frustratingly low as the years go on. I have never been a big fan of Apple's software, but I must say that this is not just an Apple problem, it's a software industry problem. > there is also a huge problem with things being touched for no reason and making them worse. I find this a fundamentally user-unfriendly paradigm. This would include banners which hang around obstructing part of your screen and need a swipe to remove them, or alerts which must be interacted with before you can do anything else. TL DR: Android had a single holistic approach iOS has a variety of apparently unrelated approaches.Ģ) When you're using your phone or computer (it happens on MacOS too) many of Apple's notifications distract you and demand your attention or action. * There are also banners which pop up (and there used to be alerts?) but these aren't connected with the other approaches. ![]() * The notification center is shown on the lock screen, but IME it's buggy, not always responsive, and sometimes disappears confusingly. ![]() * The notification center offers a list of notifications, but it's not linked to a visual reminder - you have to remember to check it. * Red dots on icons indicate waiting content, but don't reflect when the content is from (unless you're obsessed with clearing all of your red dots - which would be a problem in itself) In contrast, iOS has some aspects of this, but it's not holistic: To check a message, you'd just pull down the menu from that bar, and you'd see your different notifications in more detail, most recent first, and a tap would take you to the app. a mail icon for mail, or a message icon for a text, etc.) - which was both unintrusive, and very quick and practical to check. ![]() From memory (my last use of Android it was a long time ago!) it was a combination of two factors:ġ) Android's system relied on icons appearing on the bar at the top of the screen (e.g. ![]() ![]() ![]() create the file in which we will write the contentsįile file = new File(dir, "My-File-Name. create this directory if not already created You may want to check to make sure your while loop is actually being run. get the path to sdcardįile sdcard = Environment.getExternalStorageDirectory() įile dir = new File(sdcard.getAbsolutePath() + "/your-dir-name/") Stranger still, when I run 'sync' after the dd command it returns pretty much immediately. Now, let's say that for example you want to record a text file in your SD. The first thing you should do when confronted with the dreaded this disk is write protected notification is to simply reformat the card in a digital camera. It claims to have written the image at about 1.9 GB/s, with output: 1088+0 records in 1088+0 records out 4563402752 bytes (4.6 GB) copied, 2.59837 s, 1.8 GB/s But has definitely not written to the card. ![]() If your app only needs to read the external storage (but not write to it), then you need to declare the READ_EXTERNAL_STORAGE permission: I have a potentiometer and I wish to write data from that potentiometer to an SD card. I am attempting to store data on an adalogger. Note: If your app uses the WRITE_EXTERNAL_STORAGE permission, then it implicitly has permission to read the external storage as well. Stack Overflow Arduino doesnt write to SD card Ask Question Asked Viewed 2k times 0 Problem I have an Arduino on an Adafruit feather mo. To write to the public external storage, you must request the WRITE_EXTERNAL_STORAGE permission in your manifest file: In order to save power, I wish to lower the voltage to 3.3V. This means a total cycle takes 4000us, whereas 9615us is available. See this thread which discusses those issues. There are ways to call SD.begin () a second time without using reset. You will have to restart the sketch with 'reset'. Reading the data from the sensor takes 3350us, calibrating 5us and writing 550us. Removal of the card, reinserting it, and having the sketch write to it requires a new call to SD.begin (), but this is not supported in SD.h. So if you need to store files that are critical to your app's functionality, you should instead store them on internal storage. When this interrupt occurs, data is read from the sensor, calibrated and then written to an SD card. GPS_File = SD.open(String(NBR) + ".Caution: Files on external storage are not always accessible, because users can mount the external storage to a computer for use as a storage device. It automatically ignores the broken lines. To pars the NMEA-sentences into usable data I use GPSBabel. The only other time where a potential data loss can happen is observed when the program flushes the accumulated data to the SD. 15 GPS-fixes (1 per second) when cutting off power. Without any fancy coding or buffers, I'm now just writing the data directly to the SD-card and flushing every 15 seconds which has the risk to loose up to 15 seconds of data i.e. GPS_File = SD.open(String(NBR) + ".txt", FILE_WRITE) Īfter trying different approaches I decided to dumb it down to its most basic level. SoftwareSerial GPS_Serial(4, 3) // GPS Module’s TX to D4 & RX to D3 ![]() I tried to implement these but failed every time (sorry I'm new to this). Once the SD card issues are resolved you should then go back into the settings and change the save location back to the SD card. Please make sure that the SD card is not full. The command is 48 bit (6 byte) long: 1 byte command, 4 byte argument (often 0, so 0x00000000), 1 byte of CRC7 + end bit. were you setting the contents of the file to X or appending. Make sure that you are using a good quality name brand SD car d. Amazon comhttps Serta 10 in gel memory foam mattress, Cinda b weekender, Most popular tiktok. In general, you communicate with the SD card via commands (see 7.3.1.1 Command format in the specifications) which the SPI master sends to the SD card (SPI slave). I tried that and wrote a sample sketch that wrote 'x ' and then the int x, rising up by 1 each time the loop repeated, it didnt write the text in the loop, i still had it print 'test' to the SD in the setup and that worked, but the 'x ' did not. first, write to a buffer and then in one go to the SD-card It will automatically switch to the internal storage if your SD card is not formatted, it cannot write to the card for some reason (card full/read only/etc), or you simply did not insert the SD card all of the way. View and download the Manual of Tasco Trail Camera Digital camera (page 18 of 112) (English, German, French, Italian. always wait till the data is fully written before acquiring the next fixĤ. Now I have the problem that it looks like the Arduino can't write the data fast enough to the SD-card and desyncs with the GPS module. Outputting the data to the serial output over Serial.write works fine. What works: getting the NMEA data from the module, writing to the SD-card. I'm using the Arduino Nano and the NEO-6M GPS Module to get the data. I'm currently building a small GPS-box that's supposed to track my location and write the full NMEA sentence to an sd card. ![]() ![]() ![]() A sequel, Pillars of Eternity II: Deadfire, was released in May 2018.Īn example of dialogue in the game, depicting the interface. A two-part expansion pack, The White March was released in August 2015 and February 2016, respectively. The game also won various awards and accolades, including best RPG of 2015. Pillars of Eternity received critical acclaim upon its release many critics praised the game for its world and immersive writing, along with the strategic combat, and also said that it is a worthy successor to the games it was inspired by. ![]() The objective of the game is to find out what caused their awakening and how to solve the hollowborn problem. During the beginning of the game, the protagonist experiences an awakening of power due to a disastrous supernatural event, discovering they are a "Watcher": a person who can see past lives and interact with souls. ![]() The infants in the Dyrwood are plagued by a recent phenomenon in which they become "hollowborn" upon birth, meaning they are born with no soul. The game takes place in the fantasy world of Eora, mainly inside the nation of Dyrwood. The campaign raised over US$4 million, which was the highest funded video game at the time. Obsidian started a crowdfunding campaign on Kickstarter for it in September 2012. The game is a spiritual successor to the Baldur's Gate and Icewind Dale series, along with Planescape: Torment. It was released for Microsoft Windows, OS X, and Linux on March 26, 2015. Pillars of Eternity is a role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive. ![]() ![]() ![]() Hover over an open tab to quickly see the end portion of the file path.Īn alias can be set for repository tabs. Tabs are saved for each profile, so you can have multiple sets of tabs that will open when you switch profiles!Īccess a list of all open repositories from the arrow drop-down. Tip: You can open a new tab with the + icon (shortcut: cmd/ctrl+ T) and you can close a tab with middle-click (shortcut: cmd/ctrl+ W) You can also use the corresponding shortcut keys cmd+ 1-9 on Windows/Linux and cmd+ 1-9 on mac to quickly switch between repositories. You can add new tabs, drag & drop to rearrange, and remove tabs from the top bar. Quickly switch between multiple repositories. As also shown, multiple branches can be at the same place of a single commit and can be both local and remote.įor a given vertical track, you can read from bottom to top, and right to left to see how changes are introduced into a focused branch. An interactive //WIP (Work-In-Progress) node will show if the working directory has changed since the last commit.īranches and tag labels on the left side of the graph are pointers to specific commits, and each vertical column represents a branch currently available on the repository.Ĭolumns can intersect through merge commits as shown in the graph legend. ![]() ![]() Your commits are displayed here, along with commits from other contributors.Įach row of the graph represents one commit, and the top is always for the latest changes. The graph in GitKraken Client is the core of your repo and a representation of the Directed Acyclic Graph (DAG). ![]() Just click the icon in the upper right corner of the Commit Panel.įor deeper waters on staging, dive into committing work. $ git config -global user.email git config -global color.This panel can also be fixed on the bottom of the client. You should set your name and email address as well as enable coloring to pretty up command outputs: $ git config -global user.name "John Doe" You'll find this in the "Utilities" subfolder of your "Applications" folder in Finder: Configuring GitĪ couple of very basic configurations should be made before you get started. Once this is installed, you can jump right into Git by starting "Terminal.app" on your Mac. On Mac OS X, a one-click installer package is available that can be downloaded from here: /projects/git-osx-installer You'll find it in the Windows START menu, inside the "Git" folder: Installing Git on Mac OS After finishing the installation, you can begin working with Git by starting the "Git Bash" application. When running the installer EXE, you should choose the default options in each screen. On Windows, you can download the "Git for Windows" package from here: There are one-click installers for both Mac and Windows. Installing Git has become incredibly easy in recent times. You'll find a more detailed discussion on the topic of Desktop GUIS later in this book (see " Part 5: Tools & Services"). We highly recommend that you have a look at Tower, the Git client that is trusted by over 80,000 users in companies like Apple, Google, Amazon, IBM, and Twitter. In case the command line is all Greek to you, I've prepared a "Command Line 101" in the appendix for you that will show you the most important basics.Īs soon as you're beyond the raw basics, you should consider using a GUI application to make your day-to-day work easier and more productive. ![]() ![]() Look at the plastic covering the connector pins. Therefore, make sure that the keyboard does not have any visible dirt or dust anywhere that might be interfering with the connection. It is best to try simple solutions first before more invasive ones. The iPad Keyboard’s Connection Might Be the Problem Now, let’s talk about some fixes for you to try. Note that if you choose to go to a third-party entity for repairs, they will not honor an active AppleCare+ plan or a warranty. ![]() Hopefully, they will not be too expensive. If your warranty or AppleCare+ plan is expired, then you will have to pay for the repairs out of pocket. If you got an extended warranty or an AppleCare+ plan, that should cover this issue as well. If the Geniuses at the Apple Store say that there’s a hardware problem that’s causing this issue, then your warranty should cover it. If you know that the tablet got wet, or if you dropped it recently, then that makes a hardware issue seem more likely.Īpple devices come with a one-year standard warranty if you buy them brand-new, and that includes your iPad. You might need some replacement parts for it. If hardware is the problem, then you’ll probably need to take the iPad to an Apple Store with a Genius Bar to get it fixed, or a third-party entity that repairs iPads. Software glitches that cause an unresponsive keyboard have some particular fixes that you can try. The first is software, and the second is hardware. There are two potential reasons why your iPad keyboard might stop working. ![]() What Might Cause an iPad Keyboard to Stop Working? Your iPad keyboard not working might frustrate you, but there are several possible solutions you might try. If that’s happening, then check out this article for some ideas on how to fix it. It may get to the point where it’s not working as well as it should be, or maybe it has become entirely nonresponsive. One of those might have to do with the keyboard. ![]() Like any electronic device, though, you can run into some issues with it sometimes. The iPad is one of the more dependable tablets on the market. ![]() ![]() Following the release of version 1.44 on May 12, 2022, all parts of Austria have now been fully reworked from scratch. On August 1, 2021, SCS announced that they will plan to rework old parts of Austria, after rework of Germany. Following the release of version 1.40 on March 24, 2021, Germany has now been fully reworked to modern standards. On May 23, 2018, SCS announced on their blog plans to rework parts of the old map, starting with northern Germany. These areas notably lack the quality of regions featured in more recent DLCs, such as the Scandinavia DLC and the Italia DLC. The maps of Germany and the United Kingdom are derived from German Truck Simulator and UK Truck Simulator, respectively. New countries, such as Luxembourg and Slovakia are introduced. The map and simulated European roadway are more detailed than in previous games, and features more cities. The game includes many countries featured in previous titles. Later in the game, players may also purchase additional trucks, garages, and hire NPC drivers from a recruitment agency to expand their trucking business.įor people on Steam, various Achievements can be unlocked while playing.Ĭountries Main article: Countries Main article: Category:Locations As the player completes more jobs, the player earns skill points to invest in one of the six skills available for example, allowing them to haul more valuable freight, or allowing them to take longer deliveries. ![]() Early in the game, the player must complete quick jobs to save up money and credit to afford a truck of their own. The player is required to create a profile and choose a city as their headquarters. A new gameplay system was introduced in Euro Truck Simulator 2. ![]() ![]() ![]() ![]() ![]() It should have been sudo dnf reinstall \* or sudo dnf reinstall '*' so dnf saw the * instead of the current directory content. I made an error in the reinstall command. Qemu-common.x86_64 2:7.0.0-11.fc37 could run the same dnf list installed commands for each of those packages and see what your system tells you before doing anything else. Last metadata expiration check: 0:06:13 ago on Fri 10:03:28 AM CST. Last metadata expiration check: 0:05:40 ago on Fri 10:03:28 AM CST. Last metadata expiration check: 0:05:07 ago on Fri 10:03:28 AM CST. Last metadata expiration check: 0:03:41 ago on Fri 10:03:28 AM CST. Last metadata expiration check: 0:02:34 ago on Fri 10:03:28 AM CST. Last metadata expiration check: 0:08:12 ago on Fri 10:03:28 AM CST. sudo dnf reinstall gettext-libs for Problem 1 and similar for each of the additional noted Problems. One possible fix would be to do a reinstall of each of the listed packages. In all cases it seems to me the rpm database may be out of sync. I listed the packages for each of the noted problems in these segments below. It may even be possible to remove cinnamon-calendar-server then reinstall it The error was on the cinnamon packages so first do the remaining updates with sudo dnf upgrade -exclude=cinnamon-calendar-server or if that fails sudo dnf upgrade -exclude=cinnamon* so the other packages are updated then work on cinnamon separately. In past versions I never had this problem, but it seems upgrading to version 37 may be more problematic after seeing the number of reported upgrade errors. It may fail and leave you in limbo as the graphical packages are upgraded which may cause a crash in the middle of the upgrade. I had over 2000 fc36 packages that remained to be removed by the distro-sync at that point.ĭo not do a release version upgrade from within a graphical environment!! Once I fixed the errors about the protected packages then the distro-sync for releasever=37 was able to properly complete and the system was fully updated. The ultimate fix was to manually identify the packages that were related to python and dnf that it refused to upgrade then use rpm -e on the fc36 version of those packages after verifying the fc37 version was already installed to remove the need for them to be updated. It turned out that the rpm database showed a lot of f37 packages installed alongside the same F36 packages. ![]() dnf distro-sync and dnf distro-sync -releasever=37 both failed with the same messages. I then did a dnf upgrade -releasever=37 which gave me an error because of replacing protected packages. I wound up redoing the system-upgrade download steps with no progress. I had to log in to a terminal session (ctrl-alt-F3) then fix the issue. It segfaulted somewhere and the next morning although the reboot worked it was stuck between F36 |
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