![]() ![]() Players must continue to throw from behind the Throwing Line (see above). If there are any sticks left over once all the field Kubbs in the opponents half have been toppled, the players then aim at the Kubbs on the baseline. For that reason, a good strategy is to aim at the nearest Kubbs first - so that if any Field Kubbs are not toppled, at least the opponents will be as far away as possible. It is imperative that all Field Kubbs are toppled because otherwise, the opponents will be able to throw from a much closer point (behind the nearest Field Kubb instead of the Baseline) during their next turn. If a baseline Kubb is toppled before all the field Kubbs have been toppled, then the baseline Kubb is immediately returned to an upright position. Players must throw from behind the Throwing Line (see above). The next phase is to throw sticks at the opponents field Kubbs - i.e. To keep it simple, we suggest that if a Kubb falls on top of another Kubb or in another awkward way, it should be stood upgright on the spot as near as possible to where it's middle lay. Official Kubb rules have lengthy paragraphs about what to do if Kubbs fall in unusual ways. If a Kubb fails to land in the required area for a second time, then the opponents can place the miscreant Kubb anywhere they like on their side of the court, although it must be at least one stick length away from the King. If a Kubb comes to rest completely outside the opponent's half of the court, players have one more chance to get it right - it must be retrieved and thrown again. A leaning Kubb should be raised on the 2 corners already touching the ground. Each Kubb can therefore be raised in one of 2 directions so the opponents normally choose the direction that will keep the Kubbs as far apart as possible. The opponents then raise each Kubb to vertical which they must do by keeping 2 corners in contact with the ground. ![]() In doing this, players are usually aiming to make the Kubbs land just beyond the middle line because the nearer the Kubbs are, the easier they are to topple in the next phase of the turn. These Kubbs are then thrown from the baseline into the opponents half of the court. Players collect any Kubbs that were knocked over during the opponent's turn. Obviously, if there are no field Kubbs (because the opponents managed to topple every field Kubb during their turn), then the nearest Kubb to the King is on the baseline and so the throwing line IS the baseline. Put more technically, the Throwing Line is a line parallel with the baseline that passes through the nearest Kubb to the Middle Line on the player's side. When throwing at Kubbs, sticks must be thrown from behind the "throwing line" which just means from behind the Field Kubb closest to the opponent's side. Second and Subsequent TurnsĮach turn (except the first) consists of potentially 4 phases. The team with the stick closest to the king starts.įor the first turn only, 4 sticks (not 6) are thrown from behind the baseline at the opponent's baseline Kubbs. To decide which team starts, one person from each team throws a stick as close to the king as possible, but without hitting it. Sticks must always be thrown vertically and underarm. These Kubbs are then called "Field Kubbs". As part of the game, Kubbs are thrown into the middle of the playing field and are erected where they end up. Kubbs standing in their starting position on the baseline are called "Baseline Kubbs". However, for informal games, it really doesn't matter - up to 6 players can be in a team and it's even OK to have more people in one team than the other! A good number in each team is 1 or 2 players. ![]() Kubb is played by one team against another. Place the king in the centre of the playing field, with 5 kubbs placed at regular intervals along each baseline - one at either end, one in the middle and the remaining two equi-distant between the first three. The imaginary line parallel with the baselines through the middle of the court will be referred to as the "Middle Line". The lines at either end of the court are called the "Baselines". Younger children should perhaps start at 5 x 2 m. Masters Traditional Games recommends using the following size to begin with - if you find it too easy, then increase the size. The most common size and the size used in the Kubb World Championships is 8 x 5m but this may make the game too difficult for beginners and children. There is no standard size but here are 3 sizes that are often used: To begin, the playing court should be marked out. The best playing surfaces are grass or gravel. Sometimes 4 small corner stakes are also included to mark out the court. The equipment consists of 10 small skittles (kubbs), one larger skittles (the king) and 6 throwing sticks. ![]()
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